![]() ![]() ![]() ![]() Unlike DMC or something where the boss fights have hugely specific telegraphs and rely on mastering of mobility and moves to get the most damage in the least amount of time, DOOM's bosses always feel like a chore to me. Doom (to me) doesn't really work with long drawn out boss fights. When you sit there chipping away at one part it's fine and then it starts ALL OVER AGAIN for a second round, and I was just.bored at that point. In the base game of Eternal you have things like the Marauders that are just a nuisance more than anything, with strange design decisions like "You have to be close but not too close but don't get too far either but also wait for the right moment" which just.isn't "fun" to me? Then the Icon of Sin last boss fight was hands down the worst thing in all of the games and their DLCs. Doom Eternal "Tries a lot of new things" which should be commended when they could have easily have just lather rinse repeated the formula until it died, but doesn't really work for me. The game felt "consistent" and did exactly what it set out to do. I just finished DLC 2 and was hoping there was a thread I could ramble about so I'll go ahead and take this opportunity.Īs a complete package I still vastly prefer Doom 2016. ![]()
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